Jan. 13, 2025
Next Start Date
10
Courses Required
$713
Cost Per Credit Hour
30
Total Credit Hours
Online Courses
Learning Format
Students will be admitted to the M.A. in Game Design starting spring 2025.
The Master of Arts degree in Game Design, offered by the College of Creative Arts and Media, is for emerging game designers who would like to expand and build upon their conceptual, production, and project management skills, as well as to further their professional credentials.
You will learn game design, game theory, and game production, and will develop a specialized, advanced set of skills. All courses are online, except for an optional three-day residency that brings all students and faculty together for a dynamic games conference and game jam. For the capstone project, each student develops a functional and playable game prototype. Graduates are qualified for employment with game development companies, and a wide range of employers from banks to educational software developers.
The MA in Game Design is a 30-credit program for emerging game designers seeking to expand and build upon their conceptual, production, and project management skills, as well as to further their professional credentials. With half the credits dedicated to the conception and creation of the capstone game project there is a strong emphasis on each student graduating with a strong portfolio of work.
"I am a graduate of Michigan State University, with a Master’s degree in Counseling Psychology. I have worked in an advising setting for over 15 years and am here to help answer any questions you may have about the enrollment process in our online programs. Our online programs are designed to allow everyone the opportunity to earn a degree, while balancing school, family and life, and I am happy to help you as you go through that journey."
Successful completion of a bachelor's degree from an accredited institution.
Step 1
Step 2
Submit your portfolio to the WVU School of Art & Design
Portfolio can include up to 5 representative samples of your work with a total viewing duration of no longer than 60 minutes, including interactive projects, game prototypes, game components, graphic imagery, virtual environments, virtual character studies, photographs, or video documentation of the same.
After your WVU application has been submitted, the School of Art & Design will notify you and the Office of Admissions of the results of your portfolio review. Applicants may be required to take additional course work after careful review of undergraduate transcripts.
WVU provides a comprehensive approach to helping you finance your education. Learn more by visiting the Student Financial Services website.
Students are encouraged to:
The tuition rate per credit hour listed above is for the 2024-2025 academic year. Tuition and fees increase beginning in the fall term of each academic year.
Tuition and fees are usually not the only educational expenses you may have while pursuing a degree. You may have other costs such as books, supplies and living expenses. Please see the Estimate Costs and Aid webpage for how to estimate and plan for other potential expenses.
Graduates are qualified for employment with large game development companies such as Tencent, Sony, Microsoft, and Apple, as well as smaller companies such as Citadel Studios, GSN Games, and Little Arms Studios. Graduates are also qualified to work in the gamification industry which has a wide range of employers from banks to educational software developers.
Our selective enrollment ensures regular individual contact with dedicated, diverse faculty who are committed to a sustained professional exchange with each student. Students must be able to apply and communicate a diverse body of knowledge of historical, cultural, contemporary, and aesthetic issues to their professional practice. Students are expected to articulate and defend their capstone project proposal and final prototype within the context of the contemporary game field.
Currently only 14% of employees in this industry have advanced degrees, consequently a master’s degree in Game Design will give a graduate a competitive edge for promotion and advancement. In addition, upon program completion the graduate will have a completed game prototype that demonstrates their capabilities to show to a future employer.
Employment of special effects artists and animators (which includes game designers) is projected to grow 5 percent from 2021 to 2031, about as fast as the average for all occupations. The demand for game designers is driven by the popularity of video games and the increasing complexity of game development. Game designers are responsible for creating the gameplay mechanics, levels, characters, and storylines that make a game engaging and fun to play. As games become more advanced and sophisticated, there is a growing need for skilled designers who can create innovative and immersive experiences for players.
Game designers typically work in the video game industry, which includes game development studios, publishers, and other related companies. Many game designers work on a project basis, moving from one project to another as they are completed. Some may also work as freelancers or start their own independent game development companies.
Course | Title | Credit Hours |
---|---|---|
Art 502 | Game Design | 3 |
Art 503 | Game Theory | 3 |
Art 505 | Game Production | 3 |
Art 603 | Concept and Research | 3 |
Art 604 | Project Plan | 3 |
Art 606 | Project Launch | 3 |
Art 607 | Project Production | 6 |
Art 506 | Residency (Optional) | 3 |
Art 507 | Focus Module (Taken 3 – 6 times depending on use of Residency option) | 3 |
Total Hours: 30
The curriculum includes a 3-course foundational sequence that addresses game design, game theory and game production. In addition, a series of 1-credit micro-courses (ART 507 Focus Module) allows each candidate to advance a specialized skill set. All courses are only available online, however an optional campus residency component (ART 506 Residency) brings all students and faculty together for a dynamic games conference and game jam.
Early in the degree course sequence a capstone project is conceived and planned out for which the candidate designs and develops a functional and playable game prototype, in order to complete the degree. For the capstone project each candidate is simultaneously the director of their project while working in a production role in their specialization for a peer’s capstone project. The final requirement of the program is that each student present their capstone game project.
Courses are scheduled in eight-week terms and can be completed in a 12-month period with a full time commitment and year-round attendance. A typical course schedule for a student on the 2-year completion track would be one three-credit course plus a one-credit Focus Module per eight-week term. (see Suggested Course Sequence). This track is designed for graduate candidates already working in the industry.
The capstone project anchors the entire degree, with 50% of the course credits dedicated to its completion which takes place over three to four terms. A capstone project is proposed by each candidate, approved by the WVU faculty, and developed with the support of other graduate students. Each graduate candidate is a leader of their own capstone project and participates on the capstone production team of a peer in a supportive role.