Game Design M.A.

Next Start Date August 17, 2022

10

Courses Required

$652

cost per credit hour

30

Total Credit Hours

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Curriculum developed and taught by faculty from

Degree Awarded: Master of Arts in Game Design

Become a Professional Game Designer

The Master of Arts degree in Game Design, offered by the College of Creative Arts, is for emerging game designers who would like to expand and build upon their conceptual, production, and project management skills, as well as to further their professional credentials. You will learn game design, game theory, and game production, and will develop a specialized, advanced set of skills. All courses are online, except for a four-day residency required each summer that brings all students and faculty together for a dynamic games conference and game jam. For the capstone project, each student develops a functional and playable game prototype. Graduates are qualified for employment with game development companies, and a wide range of employers from banks to educational software developers.

Learning Formats
  • Low-Residency
  • Online Courses
Start Date
  • August 17, 2022

Meet Kelly Legg

Your personal admissions and enrollment coach

“I am a graduate of the WVU School of Business and Economics with a degree in business administration. I am here to service, support and simplify the enrollment process. Our online programs are the perfect opportunity for working individuals to pursue another degree.”
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The MA in Game Design is a 30-credit low-residency program for emerging game designers seeking to expand and build upon their conceptual, production, and project management skills, as well as to further their professional credentials. With half the credits dedicated to the conception and creation of the capstone game project there is a strong emphasis on each student graduating with a strong portfolio of work.

The curriculum includes a 3-course foundational sequence that addresses game design, game theory and game production. In addition, a series of 1-credit micro-courses (ART 507 Focus Module) allows each candidate to advance a specialized skill set. All courses are only available online, however a campus residency component (ART 506 Residency) brings all students and faculty together every summer for a dynamic games conference and game jam.

Early in the degree course sequence a capstone project is conceived and planned out for which the candidate designs and develops a functional and playable game prototype, in order to complete the degree. For the capstone project each candidate is simultaneously the director of their project while working in a production role in their specialization for a peer’s capstone project. The final requirement of the program is that each student present their capstone game project at their final residency.

Our selective enrollment ensures regular individual contact with dedicated, diverse faculty who are committed to a sustained professional exchange with each student. Students must be able to apply and communicate a diverse body of knowledge of historical, cultural, contemporary, and aesthetic issues to their professional practice. Students are expected to articulate and defend their capstone project proposal and final prototype within the context of the contemporary game field.

Currently only 14% of employees in this industry have advanced degrees, consequently a master’s degree in Game Design will give a graduate a competitive edge for promotion and advancement. In addition, upon program completion the graduate will have a completed game prototype that demonstrates their capabilities to show to a future employer.

Graduates are qualified for employment with large game development companies such as Tencent, Sony, Microsoft, and Apple, as well as smaller companies such as Citadel Studios, GSN Games, and Little Arms Studios. Graduates are also qualified to work in the gamification industry which has a wide range of employers from banks to educational software developers.

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